Hi Fantasia Staff and all Fantasia players.
I am Nuggy, a lvl 159 Dark Knight (DK) as of writing this post, from the guild animals, and I am writing this feedback to share my two cents on the landscape of expeditions (bossing) of this server. I am personally not a fan of writing stuff on forums as it is rather time consuming but I feel the need to write this post as I am rather worried about the state of bossing in this server.
1. BACKGROUND
At the time of writing this post, my guild and I have had the good (mis)fortune of being the first to clear Horntail and other bossing content that Fantasia has to offer.
This includes Horntail, The Boss, Zakum, and Papulatus.
So why did I describe our first clear as a misfortune? Because the exp per minute (epm) and mesos per minute (mpm) is horrendous. After the Fantasia Staff have read through this post, I hope that their direction for this server aligns with some of the ideas in this post and implement some buffs that will allow the rest of the server to feel rewarded for clearing these bosses. This post is really meant to prevent the rest of the players from feeling the same way that my guildmates and I have felt as we look at the result from running bosses.
While there are players who arent that interested in bossing, which is fair as everyone should enjoy the game the way they want to, this post is meant to focus on the bossing scene.
So keep your good ideas flowing for content outside of bossing, but that should fall in a separate feedback post.
I have also been tracking the data of my boss runs along with my other grind sessions (Cornians, Nest Golems, Dark Wyverns, Red/Blue Dragon Turtles, Bigfoot, Anego). Note that this post focuses on my POV as a DK, but the data from grind sessions should not deviate too much with other jobs. I will get more into the comparisons in the bossing section below.
For now u can just look at these numbers and go "hah! what a nerd. nobody cares!"
But what about mpm from grinding mobs?
It's a little harder to provide an accurate number as it is influenced by rare loots.
This number also varies depending on your class and how you grind.
As a DK, my pot cost is higher, but the cost is reduced as i gain lvls due to the def scaling.
As at 159, my best map is cornians (burning forest) which averages about 2m-4m mesos per hour.
Other jobs may see higher numbers due to their lower pot costs with some obtaining 6m-8m mesos per hour.
Others may see lower numbers due to their lower lvls resulting in higher pot costs.
But we're not here to compare our d*** size so these estimates and averages are sufficient for this discussion.
2. CURRENT BOSSING STATE
Horntail (HT).
The big end game boss of Fantasia as of this patch.
The server wide message that gets you excited to hit the cornfields in hopes of being the one responsible for the server wide message.
"Grats!"
"How are the loots?!"
"How long did you take?"
"B> HTP service!"
"J> HT!"
"B> skillbook!"
These are the common messages that we've received.
Players are definitely interested in slaying HT.
Many look towards HT as their end goal and stick to the grind to get there.
"but Nuggy, you've written so much but you have yet to suggest anything so far!"
Stay with me. The background is necessary to drive my point across.
But ask and you shall receive! (no one asked but I'm feeling dramatic today)
So lets talk numbers.
HT EPM: 100k (+- 20k)
HT MPM: none at the moment as we have yet to sell anything and we're distributing loots internally.
HT Cost (per expedition): 100m-200m
I know that the EPM is currently scuffed due to the new boss exp leeching formula, but even when it's fixed, the forecasted EPM will only barely match the best grinding maps for high lvls.
But what do these numbers mean?
Now look back at the Background section for my grind data and come back here. I'll wait.
...
If you scrolled up:
Okay I said I'll wait but damn you sure took your time huh.
If you didnt:
SCROLL UP AND LOOK!!!!!!!
"haha you're not funny. stop making this post unnecessarily long!"
It's okay we have CM Egghead to filter all the noise.
If I'm going to spend more than an hour writing this I'd prefer to enjoy the process.
Ok ok that's enough sidetracking.
As you've seen, HT currently gives LESS EXP while costing us truckloads of mesos.
In comparison, players earn more exp AND mesos by sticking to their favourite grind maps.
So what does this mean?
Running bosses does not reward players.
Damn... that sucks...
Then why do you still run HT?
Well it's cause I love seeing the loots fly out!
What loots?
Mana elixers? (the pots dont even come in a full stack! they're ~20 each)
Mesos sacks? (after splitting in 5-6man party, its 10k~20k each)
Red Craven? (not even a dragon weapon?! If i wanted a Red Craven I would've just went to Zakum or grinded Kents!)
All jokes aside, it's 1 egg and 2 pendants per run, with no dragon weapons in 3 runs, one skill book in 3 runs.
As it is, to make HT worth doing after my guild has gotten our skillbooks and egged pendant (which will cost us 1-2b mesos to run all these HT runs), we need to sell skillbooks and pendants in the mid 9 figures. (think 200m to 500m)
Will people even pay that price?
Not all of them will.
Maybe some of them will, albeit very unwillingly.
Others will prefer to try HT themselves.
Sure you can!
That is if you can gather the right party comp of high lvls and the correct jobs, get everyone to agree on a timing, sink 1-2b mesos as a squad, sit there for VERY long hours while maintaining full focus, pray the crucial members dont experience disconnecting issues, all while getting less exp than if you stuck to grinding!
As such, it is difficult to balance buyers expectations with sellers rewards.
After all, bossing, as it is, provides horrendous exp and drops.
While it may not appear to be an immediate problem as everyone is still relatively excited about slaying a new boss, novelty can only carry us so far.
Especially if you have a sucker waking up at 5am/6am for these runs who realized that they are getting less epm and mpm in these bosses.
The same trend can be seen for zakum, the boss, and papu.
I had a lengthier section for these bosses but my dumbass accidentally closed this window and it's deleted and I dont have it in me to write it again so all we get is this temu sentence.
Even till date, despite running heck loads of zak, we still have some skillbooks missing but members are already feeling burnt out and less motivated to run zak due to the fact that we get worse epm AND mpm running zak than if we stuck to grinding mobs.
So what can we do to prevent this?
Don't worry I do have some ideas.
I'm not here to just cry about things without offering realistic suggestions.
Otherwise I'm better off sticking to trolling discord by asking people for their pics.
3. SUGGESTIONS (at last!)
There are many ways to skin the (3 headed) cat.
The two main ways that come to mind are:
a. Increase the EXP; and/or
b. Increase the drop rate;
Personally, I think the long run makes it an exciting challenge.
But a good challenge should come with an equally good reward!
I love how things are more difficult here.
But I would love it more if at the end of a difficult challenge, players are rewarded!
If you consider the challenges faced with completing a boss run, namely:
i. getting the right party comp (hs, se, si, hb, threaten, sed);
ii. having these players agree on a set time that works for everyone (some suckers inadvertently have to run at awkward timings like 5am just to make it work);
iii. pray people dont disconnect (especially those important jobs like hb/bishops); and
iv. the cost of running these runs.
Players will enjoy bossing content if at the end of all these struggles, they get higher epm and/or mpm than grinding!
Otherwise, after the novelty has faded, or after we have obtained an egged pendant or our skill book (I'm looking at you Egghead, Ruck, Bishop, and Arisu!), what reason is there to continue with bossing?
It sure as heck aint appealing to me to go through all these challenges to get less rewards than if I stuck to grinding.
But how rewarding should it be?
Definitely not too much to throw things off balance.
But definitely not an increase so nominal that it doesnt solve the root problem that bossing is less rewarding than grinding mobs.
It could be a combination of more exp and drop rates too!
Looking back at the Fantasia Staff's intentions for the server, my best guess is that higher exp yield would be their preferred buff.
With that in mind, I hope the data that i've shared regarding my epm from grinding provides some kind of benchmark for the staff to work with.
Even though this post focused more on my HT experience, the same trend is seen for all other expedition bosses.
Threfore, I think a 2x-3x buff to expedition exp will certainly be well received.
But I'm a greedy bastard so lets hear it from the rest of you!
I am Nuggy, a lvl 159 Dark Knight (DK) as of writing this post, from the guild animals, and I am writing this feedback to share my two cents on the landscape of expeditions (bossing) of this server. I am personally not a fan of writing stuff on forums as it is rather time consuming but I feel the need to write this post as I am rather worried about the state of bossing in this server.
1. BACKGROUND
At the time of writing this post, my guild and I have had the good (mis)fortune of being the first to clear Horntail and other bossing content that Fantasia has to offer.
This includes Horntail, The Boss, Zakum, and Papulatus.
So why did I describe our first clear as a misfortune? Because the exp per minute (epm) and mesos per minute (mpm) is horrendous. After the Fantasia Staff have read through this post, I hope that their direction for this server aligns with some of the ideas in this post and implement some buffs that will allow the rest of the server to feel rewarded for clearing these bosses. This post is really meant to prevent the rest of the players from feeling the same way that my guildmates and I have felt as we look at the result from running bosses.
While there are players who arent that interested in bossing, which is fair as everyone should enjoy the game the way they want to, this post is meant to focus on the bossing scene.
So keep your good ideas flowing for content outside of bossing, but that should fall in a separate feedback post.
I have also been tracking the data of my boss runs along with my other grind sessions (Cornians, Nest Golems, Dark Wyverns, Red/Blue Dragon Turtles, Bigfoot, Anego). Note that this post focuses on my POV as a DK, but the data from grind sessions should not deviate too much with other jobs. I will get more into the comparisons in the bossing section below.
For now u can just look at these numbers and go "hah! what a nerd. nobody cares!"
But what about mpm from grinding mobs?
It's a little harder to provide an accurate number as it is influenced by rare loots.
This number also varies depending on your class and how you grind.
As a DK, my pot cost is higher, but the cost is reduced as i gain lvls due to the def scaling.
As at 159, my best map is cornians (burning forest) which averages about 2m-4m mesos per hour.
Other jobs may see higher numbers due to their lower pot costs with some obtaining 6m-8m mesos per hour.
Others may see lower numbers due to their lower lvls resulting in higher pot costs.
But we're not here to compare our d*** size so these estimates and averages are sufficient for this discussion.
2. CURRENT BOSSING STATE
Horntail (HT).
The big end game boss of Fantasia as of this patch.
The server wide message that gets you excited to hit the cornfields in hopes of being the one responsible for the server wide message.
"Grats!"
"How are the loots?!"
"How long did you take?"
"B> HTP service!"
"J> HT!"
"B> skillbook!"
These are the common messages that we've received.
Players are definitely interested in slaying HT.
Many look towards HT as their end goal and stick to the grind to get there.
"but Nuggy, you've written so much but you have yet to suggest anything so far!"
Stay with me. The background is necessary to drive my point across.
But ask and you shall receive! (no one asked but I'm feeling dramatic today)
So lets talk numbers.
HT EPM: 100k (+- 20k)
HT MPM: none at the moment as we have yet to sell anything and we're distributing loots internally.
HT Cost (per expedition): 100m-200m
I know that the EPM is currently scuffed due to the new boss exp leeching formula, but even when it's fixed, the forecasted EPM will only barely match the best grinding maps for high lvls.
But what do these numbers mean?
Now look back at the Background section for my grind data and come back here. I'll wait.
...
If you scrolled up:
Okay I said I'll wait but damn you sure took your time huh.
If you didnt:
SCROLL UP AND LOOK!!!!!!!
"haha you're not funny. stop making this post unnecessarily long!"
It's okay we have CM Egghead to filter all the noise.
If I'm going to spend more than an hour writing this I'd prefer to enjoy the process.
Ok ok that's enough sidetracking.
As you've seen, HT currently gives LESS EXP while costing us truckloads of mesos.
In comparison, players earn more exp AND mesos by sticking to their favourite grind maps.
So what does this mean?
Running bosses does not reward players.
Damn... that sucks...
Then why do you still run HT?
Well it's cause I love seeing the loots fly out!
What loots?
Mana elixers? (the pots dont even come in a full stack! they're ~20 each)
Mesos sacks? (after splitting in 5-6man party, its 10k~20k each)
Red Craven? (not even a dragon weapon?! If i wanted a Red Craven I would've just went to Zakum or grinded Kents!)
All jokes aside, it's 1 egg and 2 pendants per run, with no dragon weapons in 3 runs, one skill book in 3 runs.
As it is, to make HT worth doing after my guild has gotten our skillbooks and egged pendant (which will cost us 1-2b mesos to run all these HT runs), we need to sell skillbooks and pendants in the mid 9 figures. (think 200m to 500m)
Will people even pay that price?
Not all of them will.
Maybe some of them will, albeit very unwillingly.
Others will prefer to try HT themselves.
Sure you can!
That is if you can gather the right party comp of high lvls and the correct jobs, get everyone to agree on a timing, sink 1-2b mesos as a squad, sit there for VERY long hours while maintaining full focus, pray the crucial members dont experience disconnecting issues, all while getting less exp than if you stuck to grinding!
As such, it is difficult to balance buyers expectations with sellers rewards.
After all, bossing, as it is, provides horrendous exp and drops.
While it may not appear to be an immediate problem as everyone is still relatively excited about slaying a new boss, novelty can only carry us so far.
Especially if you have a sucker waking up at 5am/6am for these runs who realized that they are getting less epm and mpm in these bosses.
The same trend can be seen for zakum, the boss, and papu.
I had a lengthier section for these bosses but my dumbass accidentally closed this window and it's deleted and I dont have it in me to write it again so all we get is this temu sentence.
Even till date, despite running heck loads of zak, we still have some skillbooks missing but members are already feeling burnt out and less motivated to run zak due to the fact that we get worse epm AND mpm running zak than if we stuck to grinding mobs.
So what can we do to prevent this?
Don't worry I do have some ideas.
I'm not here to just cry about things without offering realistic suggestions.
Otherwise I'm better off sticking to trolling discord by asking people for their pics.
3. SUGGESTIONS (at last!)
There are many ways to skin the (3 headed) cat.
The two main ways that come to mind are:
a. Increase the EXP; and/or
b. Increase the drop rate;
Personally, I think the long run makes it an exciting challenge.
But a good challenge should come with an equally good reward!
I love how things are more difficult here.
But I would love it more if at the end of a difficult challenge, players are rewarded!
If you consider the challenges faced with completing a boss run, namely:
i. getting the right party comp (hs, se, si, hb, threaten, sed);
ii. having these players agree on a set time that works for everyone (some suckers inadvertently have to run at awkward timings like 5am just to make it work);
iii. pray people dont disconnect (especially those important jobs like hb/bishops); and
iv. the cost of running these runs.
Players will enjoy bossing content if at the end of all these struggles, they get higher epm and/or mpm than grinding!
Otherwise, after the novelty has faded, or after we have obtained an egged pendant or our skill book (I'm looking at you Egghead, Ruck, Bishop, and Arisu!), what reason is there to continue with bossing?
It sure as heck aint appealing to me to go through all these challenges to get less rewards than if I stuck to grinding.
But how rewarding should it be?
Definitely not too much to throw things off balance.
But definitely not an increase so nominal that it doesnt solve the root problem that bossing is less rewarding than grinding mobs.
It could be a combination of more exp and drop rates too!
Looking back at the Fantasia Staff's intentions for the server, my best guess is that higher exp yield would be their preferred buff.
With that in mind, I hope the data that i've shared regarding my epm from grinding provides some kind of benchmark for the staff to work with.
Even though this post focused more on my HT experience, the same trend is seen for all other expedition bosses.
Threfore, I think a 2x-3x buff to expedition exp will certainly be well received.
But I'm a greedy bastard so lets hear it from the rest of you!
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